Thursday, January 30, 2020

Effect of Video Games Essay Example for Free

Effect of Video Games Essay A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word videoin video game traditionally referred to cathode ray tube (CRT) display device, but it now implies any type of display device that can produce two or three dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles .These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. Video games have gone on to become an art form and industry. The input device used to manipulate video games is called a game controller, and varies across platforms. For example, a controller might consist of only a button and a joystick, while another may feature a dozen buttons and one or more joysticks. Early personal computer games often needed a keyboard for game play, or more commonly, required the user to buy a separate joystick with at least one button. Many modern computer games allow or require the player to use a keyboard and a mouse simultaneously. A few of the most common game controllers are gamepads, mouse’s, keyboards, and joysticks. Video games typically use additional means of providing interactivity and information to the player. Audio is almost universal, using sound reproduction devices, such as speakers and headphones. Other feedback may come via haptic peripherals, such as vibration or force feedback, with vibration sometimes used to simulate force feedback. In the early days of cartridge consoles, they were sometimes called TV games. Early games used interactive electronic devices with various display formats. The earliest example is from 1947—a Cathode ray tube Amusement Device was filed for a patent on 25 January 1947, by Thomas T. Goldsmith and Estle Ray Mann, and issued on 14 December 1948, as U.S. Patent 2455992. Inspired by radar display tech, it consisted of an analog device that allowed a user to control a vector-drawn dot on the screen to simulate a missile being fired at targets, which were drawings fixed to the screen. Other early examples include: * The NIMROD computer at the 1951 Festival of Britain * * OXO a tic-tac-toe Computer game by Alexander S. Douglas for the EDSAC * in 1952 * Tennis for Two, an interactive game engineered by William Higinbotham in 1958 The term platform refers to the specific combination of electronic components or computer hardware which, in conjunction with software, allows a video game to operate. The term system is also commonly used. In common use a PC game refers to a form of media that involves a player interacting with a IBM PC compatible personal computer connected to a video monitor. A console game is played on a specialized electronic device that connects to a common television setor composite video monitor. A handheld gaming device is a self-contained electronic device that is portable and can be held in a users hands. Arcade game generally refers to a game played on an even more specialized type of electronic device that is typically designed to play only one game and is encased in a special cabinet. These distinctions are not always clear and there may be games that bridge one or more platforms. In addition to personal computers, there are multiple other devices which have the ability to play games but are not dedicated video game machines, such as mobile phones, PDAs and graphing calculators. With the advent of social networking and other online applications hubs, the term platform started being used to refer to the online service within which the game is played, regardless of the actual hardware on which it is executed. A games platform could simply be Facebook, whether it is played on a Windows PC, Mac, Smart TV, or smartphone. Statement of the problem : 1.) What is the negative effects of video games to teenager? 2.) What is the positive effects of video games to teenager? 3.) Does game violence make teens aggressive? Scope and limitation Development in technology brings many things that people dont have many years back. One of these things is online gaming that is provided by the internet. Online gaming is one of the widely used leisure activities by many people. Teenagers who are playing these online games said that they are playing these games just for fun, to keep away from the heat of the sun, without knowing that there are a lot of effects of playing these games that are more than what they think. Playing online games, according to some research is beneficial. It enables the mind of the players to be more active , especially those puzzle-based games. It helps the player to come up with decisions in tight situations, especially those adventure games that keep the players to be alert, active and strategic. Playing these types of games makes the player experienced different feelings because it is as if the player is really the one taking the challenges. Despite those benefits, playing these games also bring negative effects. CHAPTER II REVIEW OF RELATED LITERATURE RELATED LITERATURE â€Å"Computer Gaming Effects to the Academic Performance among High school students† The internet and online gaming industry has grown considerably over the past decade. As the advent of internet occurs, online gaming is undisputedly popular to the students and that online gaming has become high school students’ favorite leisure choice. Most of the High school students in these times are seen on internet sites and spending their money for them to be ready on their battle online. Because of this widespread, parents and educators are concerned about the doable effects on the academic performance among high school students. The most common question discusses about how it affects the academic performance of the gamer. Not surprisingly, gaming culture has become a polarizing force in our society, as well. â€Å"The Effects of Computer Games to the Academic Performance of Aims Students† Computer addiction is a relatively new term used to describe a dependency on one s computer. Computer addiction is not limited to personal computers (PCs). It covers video games and the Internet and has already been given a label by psychologists, namely Internet addiction disorder (IAD). People can grow addicted to a variety of substances, and there is usually a substantial amount of help available to treat them. Alcohol, drugs and sex have all been known to bring out the addictive personality trait in some people, but other forms of addictive behavior, such as exercise, watching television or spending too much time on a computer, have only recently been recognized. Computer addiction, like any addiction, can creep up on a person without one being aware of it. Talk shows are full of people whose relationships have been torn apart by one partners computer addiction. Spending hours chatting online, surfing the web or playing computer games can cause relationships to deteriorate as other parts of a person’s life are neglected.

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